Thanks to Pirate PR, I’ve been playing this retro-feel 3D platformer adventure.
With its cute hand drawn 2D-characters-in-a-3D-world inspired by Paper Mario, and unique copy-pasting mechanics & puzzles, this well-made indie game feels like a blast from the past collect-em-all that the whole family can enjoy.
Developer
Platforms
PC
PS5
Xbox Series
Switch
Completion Time
Posted @
5hrs
+ + Intuitive Gameplay
+ Family Friendly Fun
– A couple of puzzles were inconsistent
The game starts by introducing you to Ruffy, the plucky protagonist who appears to be a bear in a world full of multiple species of sentient animals. You and your sassy bee friend Pip, are plummeting to your demise (well, just you, since you can’t fly). Not to worry, because there is a waterfall nearby, and you inexplicably have the ability to copy and paste materials in this world – which appears to be the key concept differentiating this game from other platformers – so you copy some vines, and paste them onto the waterfall, and hey presto – an instant way to climb out of danger!
Key concept out of the way, we are exposed to some story beats, harking back to some great simple classics like Bango Kazooie or Spyro the dragon (introduce the world -> do some basic gameplay -> introduce the villain -> set forth on the adventure). Rather than being a boring rehash of tried tropes, the simple formula for the story allows a relaxed environment to explore the world without too many interruptions to the gameplay, which is where this game shines.
At the heart of the loop is a collect-a-thon. An entire menu page is dedicated to showing what you’ve collected and what you’re missing via “who’s that Pokemon” style outlines. Various dialogue from the numerous NPCs scattered about give hints as to how to collect a nearby item. The variety of puzzles keeps the game interesting, with some seemingly once-off (such as a “simon-says”-like colour puzzle encountered a few hours in) while most other, like the shape-matching 3×3 copy-paste fest, are scattered around most generously.
Zones in this game are divided into large sections with “doorways” into the next, each littered with many interactive elements, feeling large, but not too big that you can’t just run around. While i haven’t yet played enough to unlock it, I have talked to a few NPCs guarding a barrel dispenser, and it is heavily implied that running on top of a moving barrel is the transport of choice in this land.
There was a minor inconsistency from my perception with some of the puzzles – specifically the main copy-paste mechanic. There are arbitrary limits to what you can copy and paste, where you can’t paste water onto solid objects, except sometimes you can, such as a railing or a tree, but not a footpath. Overall, it is logical – wood, stone and metal are interchangeable, with wood being destructible, and also Lava, water and ice can be exchanged. But there was a point where I was stuck for way too long trying to set a shark’s water into lava so that it would burn, only to find out that the shark’s base material itself was the thing to be changed – despite the fact that you can’t change the material on almost any other living creature.
Overall, I enjoy this game as a nostalgic platformer, and would recommend it to those seeking a title that is friendly to younger audiences while still being fun to watch. The character art is gorgeous, the animations short-looped but fun, and the gameplay is solid, even if there is a couple of small hangups as mentioned.